#ifndef VSCAPTURETEXALLSTATE_H
#define VSCAPTURETEXALLSTATE_H
#include "VSTexAllState.h"
#include "VSViewFamily.h"
#include "VSCubeTexture.h"
namespace VSEngine2
{
	class VSGRAPHIC_API VSCaptureTexAllState : public VSTexAllState
	{
		//PRIORITY
		
		//RTTI
		DECLARE_RTTI;

		DECLARE_INITIAL
	public:
		VSCaptureTexAllState();

		virtual ~VSCaptureTexAllState();

		void SetViewCapture(const VSString & ViewCaptureName);


	};
	typedef VSPointer<VSCaptureTexAllState> VSCaptureTexAllStatePtr;
}
#endif